//-*****************************************************************************
//
// Copyright (c) 2013,
//  Sony Pictures Imageworks Inc. and
//  Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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#ifndef ALEMBICIN_TREEENTRY_H
#define ALEMBICIN_TREEENTRY_H

#include <hdf5.h>
#include <ImathMath.h>
#include <ImathVec.h>
#include <Alembic/AbcCoreHDF5/All.h>
#include <Alembic/AbcGeom/All.h>

#include <assert.h>
#include <math.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

using namespace Alembic;
using namespace Alembic::Abc;
using namespace std;


namespace mariAlembic
{


class TreeEntry
{
public:

    TreeEntry()
    {
        fullName = "";
        shortName = "";
        isSelected = false;
    }

    void clear(void)
    {
        for (unsigned int i=0; i<children.size(); i++)
            delete children[i];
        children.clear();
    }

    ~TreeEntry()
    {
        clear();
    }

    void printTree(TreeEntry &t, string tabs);
    void markSelectedItem(TreeEntry &t, set<string> &selectedNames,
        set<string> &filteredShapes, bool isSelected);
    void markSelected(set<string> &selectedNames, set<string> &filteredShapes);
    int numChildren(void){return children.size();}

    string fullName;  // full path as stored in the alembic file
    string shortName; // name of only the leaf node
    int type;         // ITEM_TRANSFORM, ITEM_POLYMESH, etc.
    bool isSelected;  // only used if filterSelectedWithChildren is set
    M44d matrix;      // local

    vector<TreeEntry *> children;
};


}


#endif
